If an animation like this can be made in a weekend, nothing can stop you from creating the perfect animations for your game! 5. The Attack Skill trait also works with weapons so start thinking about all the different ways you could create unique equipment, from giving an electric sword a shocking slash to creating a heavy club that strikes a random enemy. When the player uses Attack, let your wolf companion take a bite out of enemies or give a mage a magic missile instead of having them whack an enemy with their wooden staff. If you’ve ever wanted certain actors to have their own normal attacks, now you can thanks to an addition to the Traits list. MZ has some great additions to take your game to the next level, so make sure you check them out before planning your game. If you’ve looked through all the resources, then even if you don’t use parallaxes in your maps you can still find new and interesting ways to use them to improve your game. The cigar-smoking gorilla is the best enemy, hands downĭon’t let the folders dictate what you use the resources for though! An enemy graphic can find a home in the pictures folder if you want an NPC to show off what your heroes are meant to be hunting for a bounty, or a title screen could be used to show off a town before entering. And with a variety of battlers, from wolves to mecha robots to an evil demon pot, there are so many enemies that can inspire unique attacks and moves in your game’s battles. If you prefer to see images during cutscenes instead of using facesets, the pictures folder has you covered with a number of default busts. So take some time to look through the image folder and see just what you can use in your game. MZ has a mix of fantasy and modern (with a sci-fi twist, because we all need more neon in our games!) tiles, sprites, and enemies that can inspire you. Check out all the default resourcesĪfter you finish up the built-in tutorial, you’ve probably already gotten a look at some of MZ’s resources. Spending some time going through the tutorials can really help get you ready to make your own game. Have you forgotten how to make a pushable boulder or an on-screen enemy? There are tutorial sections for that. Even if you’ve used previous makers, checking out the tutorial can give you an easy refresher on certain parts of the engine. From creating your first map to ending the game after defeating the big, bad boss, the tutorial will help you jump into game making. If you’re new to RPG Maker, this tutorial will give you an engine overview and walk you through making a simple game. Please enjoy and tell me how I did! This is basically my first mod for anything ^^" (besides copying pasting code to make an AoM:EE unit), so please let me know if you like it!Īlso, if anyone wants to help, please just say so! I'd really appreciate itįeel free to use these in any project at all, I'd be honored if you thought my stuff was good enough for that! Just make sure to give me credit, using either my username and/or real name (Andrew Bowman).įor the ears and canine mouths I just used the bases from within the game, so credit to the makers of RPGMaker MV.It even has a link to the official forum right in the engine, how cool is that? stripes.? (if I can figure out how coloring/layers work) I didn't create any SV, TV or TVD files for the muzzle. Several of the canine mouths don't appear or don't change skin color accordingly. Most of them will appear as just blank squares, sorry canine parts have no actual icon images. I'm too lazy to edit and rename all of them most hair types clip through the muzzle and beak. ![]() Sorry if that prevents you from using certain accessories for your gryphons/birds I was having a lot of issues getting them under one file, so I wound up separating them and it worked.
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